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Genre: 2.5D Side-scroller

Platform: PC

Tools Used: Unreal Engine 4

Production Time: 2 weeks

Team Size: 3 Game Designers & 4 3D Artists

Role: Level Designer & Scripter

Time Trial – Mountain Pass

Mountain Pass is a challenging time trial level, which is set above the mountain tops of Clover Island,
giving the player a high sense of vertigo and danger if they fall off the edge.

The view when starting the level, giving the player a clear overview of the whole level.

Straight ahead of the player is the goal, signified by the size of the metal door at the very end of the level, on top are several features with fire to further help the image of this being the end goal.

From this point, or when dropping down to the lower platform, they can pick a path which differ in difficulty.

Each path gives a different type and level of challenge.

Halfway through the level, the player arrives at a crossroad where all of the paths meet.

This gives the player a chance to take a breather from the previous challenges and plan their next move.

They can keep going through the level with any of the previous routes or change it up if they want more or less of a challenge.

The view when starting the level, giving the player a clear overview of the whole level.

Straight ahead of the player is the goal, signified by the size of the metal door at the very end of the level, on top are several features with fire to further help the image of this being the end goal.

From this point, or when dropping down to the lower platform, they can pick a path which differ in difficulty.

Each path gives a different type and level of challenge.

Gallery

 

All screenshots of the level can be seen in the gallery to the left.

Note that the level is not in any type of final state, missing polish and other elements.